![]() A similar area to this is seen in the final game something of a museum or gallery to the Duke’s exploits. None of these timestamps go further back than 2000, so I suppose either the CPJ format was introduced in that year or didn’t record timestamps prior to that time. Fortunately, after a little investigation, it turned out that the CPJ files, which are the Cannibal (Duke Nukem Forever’s model editor) Project files, actually store timestamps so I whipped up a tool to dump them. One thing that’s been a little disappointing is that the timestamps were not retained in the drop we received. ![]() So I think expectations should be tempered there. And thus far I’m not aware of any coherent effort to actually pursue completing the project beyond some very vague fledgling projects and trivial bug fixes. Personally I think it’s better to celebrate the fact that this work can finally be appreciated, experienced and preserved, or to just keep silent on the matter.Īlso as much as it would be great to see the community “finish” this, it is a bit of a Half-Life 2 leak situation, in which there are no doubt going to be different interpretations or visions. There are a lot of interesting maps demonstrating various “features”, though whether these would’ve found their way into the game or were just simple experiments, we don’t know.īecause of what’s here, which is more than many expected, it’s interesting seeing all the percentages and estimates people have been throwing around as to how close this was to being a shipped project (myself included.) But at the end of the day, we weren’t there and don’t know the specific constraints or internal thought processes of the people involved – it’s why it’s been a shame to see quite a bit of renewed drama arise from this, and it seems even the founders of 3D Realms are getting into a bit of a finger-pointing match. It gives the impression that the chapters were being worked on in order. It seems to be possible to finish the first chapter from start to end, however other chapters are in a rougher and rougher state the further into the game you go. Keep in mind that the build in this state was of course not intended to be seen by the general public and has likely been scraped off a developer workstation – there’s quite a bit of porn to be found in the menus, if you’re sensitive to that sort of thing. A working pool table and pinball machine – which work pretty much the same as they do in the final game. ![]() So if you want to make any tweaks, such as forcing fullscreen or windowed, or whatever, then that’s the place to do it. If it fails to run the first time, just try again.Īlso worth adding that, unlike most Unreal Engine based games, your user config is stored under the Players directory, which will then depend on which profile you selected. I’d had the best success running it by plonking the contents of the October directory under a C:\DNF\ location and then applying the ‘megapatch’ on top of it. There’s a little under 500 maps to look at here. If you’ve perhaps been living under a rock, the drop is available here. The August build is unfortunately missing content but still gives a glimpse at a slightly earlier state of the game. One from August and another from October. I’m sure you’ve heard already that two builds of Duke Nukem Forever from 2001 have leaked.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |